Option Enchant

The Option Enchant allows players to enchant their weapons and armor with randomized item options based on the equipment’s grade. This system blends risk and reward, requiring stamina, zeny, and materials for each enchantment attempt.
Requirements per Grade:
N/A
1
100,000
10x Awakening Dust, 5x Socket Abrasive
D
2
150,000
15x Awakening Dust, 5x Socket Abrasive
C
3
200,000
20x Awakening Dust, 5x Socket Abrasive
B
3
250,000
25x Awakening Dust, 5x Socket Abrasive
A
4
300,000
30x Awakening Dust, 5x Socket Abrasive
If the item is already enchanted, an additional 50% zeny fee applies.
Enchantment Rules:
Minimum of 2 stamina points required per enchantment.
Enchanting resets any existing options on the gear.
Gear must be of a valid type and must be equipped.
Enchantments are based on a random selection from a pool of possible options.
Option values are also randomized within a predefined range.
Eligible Equipment:
Headgear
Top Headgear only
Armor
Body Armor
Main Hand
Weapons
Off-Hand
Shields
Garment
Robes or Garments
Footgear
Shoes
Option Enchantment Types:
+ASPD or ASPD%
+ATK / MATK / Crit Rate
+Damage to size/race
+Heal Efficiency
+DEF / MDEF rate
+HIT / Perfect Dodge
Drains HP or SP over time
Increased cast time
Decreased healing effectiveness
Reduced FLEE or DEF
Options are split into Positive and Negative effects. Here's a glimpse of some available effects per type:
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