Option Enchant

The Option Enchant allows players to enchant their weapons and armor with randomized item options based on the equipment’s grade. This system blends risk and reward, requiring stamina, zeny, and materials for each enchantment attempt.


Requirements per Grade:

Grade
Option Slots
Zeny Cost
Materials Required

N/A

1

100,000

10x Awakening Dust, 5x Socket Abrasive

D

2

150,000

15x Awakening Dust, 5x Socket Abrasive

C

3

200,000

20x Awakening Dust, 5x Socket Abrasive

B

3

250,000

25x Awakening Dust, 5x Socket Abrasive

A

4

300,000

30x Awakening Dust, 5x Socket Abrasive


Enchantment Rules:

  • Minimum of 2 stamina points required per enchantment.

  • Enchanting resets any existing options on the gear.

  • Gear must be of a valid type and must be equipped.

  • Enchantments are based on a random selection from a pool of possible options.

  • Option values are also randomized within a predefined range.


Eligible Equipment:

Slot
Examples

Headgear

Top Headgear only

Armor

Body Armor

Main Hand

Weapons

Off-Hand

Shields

Garment

Robes or Garments

Footgear

Shoes


Option Enchantment Types:

+ASPD or ASPD%
+ATK / MATK / Crit Rate
+Damage to size/race
+Heal Efficiency
+DEF / MDEF rate
+HIT / Perfect Dodge
Drains HP or SP over time
Increased cast time
Decreased healing effectiveness
Reduced FLEE or DEF

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