# Orc's Memory

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**Orc’s Memory** is a memorial dungeon where your party enters a fractured dimension to **relive the memory of an Orc tribe** and uncover the truth behind Kruger and the Orc Shaman. This instance focuses on **party coordination, controlled mob clearing, and progression puzzles**, including stealth-like mechanics where killing too many “normal” Orcs can cause tougher forces to gather and block your path.

This guide covers entry requirements, mechanics, and a clean walkthrough of both floors.

***

### Entry NPC

| NPC                     | Location                   |
| ----------------------- | -------------------------- |
| Dimensional Gorge Piece | **gef\_fild10 (242, 202)** |

***

### Requirements

All party members must meet **ALL** requirements below:

| Requirement    | Rule                                   |
| -------------- | -------------------------------------- |
| Party          | Must be in a valid party               |
| Party Leader   | Only leader can **Create Instance**    |
| Online Members | All members must be online             |
| Levels         | **Lv. 50–99**                          |
| Zeny           | Each member must have **≥ 5,000 Zeny** |
| Gear Score     | Each member must have **≥ 5,000 GS**   |
| Cooldown       | 24 hours after entry/record insertion  |

***

### Walkthrough Overview

|              Floor | Key Objective                                                                       |
| -----------------: | ----------------------------------------------------------------------------------- |
| Floor 1 (`1@orcs`) | Defeat **Enchanted Orcs** across 4 zones while avoiding excess normal kills         |
| Floor 2 (`2@orcs`) | Light braziers (leader-only), defeat zone bosses, then defeat **Shaman Cargalache** |

***

## Floor 1 Guide (1\@orcs)

### Floor 1 Mechanics

After entering, Kruger explains the plan and the dungeon’s key rule:

> Only the **Enchanted Orcs** matter for progression.\
> Killing too many normal Orcs may cause **High Orcs to gather and block paths**, making it harder to advance.

#### Floor 1 Objectives

| Objective        | Details                                        |
| ---------------- | ---------------------------------------------- |
| Start event      | Trigger Kruger’s briefing                      |
| Zone progression | Clear **Enchanted Orc** in each of the 4 zones |
| Exit             | Reach **B1 Area 4** warp to Floor 2            |

***

### Floor 1 Zone Progression

|   Zone | What to do           | Unlock                |
| -----: | -------------------- | --------------------- |
| Area 1 | Defeat Enchanted Orc | Enables Area 2        |
| Area 2 | Defeat Enchanted Orc | Enables Area 3        |
| Area 3 | Defeat Enchanted Orc | Enables Area 4        |
| Area 4 | Warp to Floor 2      | Transfers to `2@orcs` |

> The Enchanted Orc spawns are handled by the “B1 Area” scripts and progress events.

***

## Floor 2 Guide (2\@orcs)

### Floor 2 Mechanics

Floor 2 introduces a **brazier lighting order puzzle**:

| Rule                    | Details                                                                             |
| ----------------------- | ----------------------------------------------------------------------------------- |
| Who can light braziers? | **Party leader only**                                                               |
| How it works            | Light torches in sequence to unlock each zone                                       |
| Danger                  | Combat waves attempt to block progress and “force concentration” warnings may occur |

***

### Floor 2 Progression

#### Step 1: Unseal Zones (Torches)

| Action                       | Result                           |
| ---------------------------- | -------------------------------- |
| Light Torch set #1 → #3      | Unlocks zone warps progressively |
| Clear mini-boss at each warp | Enables next warp                |

***

#### Step 2: Mini-boss Warps

| Warp | Boss Spawned        | Notes                               |
| ---- | ------------------- | ----------------------------------- |
| `#1` | Safeguard Chief     | Enables next torch chain after kill |
| `#2` | Orc Sniper          | Enables next torch chain after kill |
| `#3` | Depraved Orc Spirit | Triggers final boss sequence        |

***

### Final Boss: Shaman Cargalache

Once you reach the altar sequence:

| Boss              | Spawns With                 |
| ----------------- | --------------------------- |
| Shaman Cargalache | Depraved Orc Hero (support) |

***

### Ending Scene: Kruger

After the boss, speak to **Kruger** for the story conclusion revealing the Shaman’s identity and his regret.

***


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