alien-8bitOrc's Memory

Orc’s Memory is a memorial dungeon where your party enters a fractured dimension to relive the memory of an Orc tribe and uncover the truth behind Kruger and the Orc Shaman. This instance focuses on party coordination, controlled mob clearing, and progression puzzles, including stealth-like mechanics where killing too many “normal” Orcs can cause tougher forces to gather and block your path.

This guide covers entry requirements, mechanics, and a clean walkthrough of both floors.


Entry NPC

NPC
Location

Dimensional Gorge Piece

gef_fild10 (242, 202)


Requirements

All party members must meet ALL requirements below:

Requirement
Rule

Party

Must be in a valid party

Party Leader

Only leader can Create Instance

Online Members

All members must be online

Levels

Lv. 50–99

Zeny

Each member must have ≥ 5,000 Zeny

Gear Score

Each member must have ≥ 5,000 GS

Cooldown

24 hours after entry/record insertion


Walkthrough Overview

Floor
Key Objective

Floor 1 (1@orcs)

Defeat Enchanted Orcs across 4 zones while avoiding excess normal kills

Floor 2 (2@orcs)

Light braziers (leader-only), defeat zone bosses, then defeat Shaman Cargalache


Floor 1 Guide (1@orcs)

Floor 1 Mechanics

After entering, Kruger explains the plan and the dungeon’s key rule:

Only the Enchanted Orcs matter for progression. Killing too many normal Orcs may cause High Orcs to gather and block paths, making it harder to advance.

Floor 1 Objectives

Objective
Details

Start event

Trigger Kruger’s briefing

Zone progression

Clear Enchanted Orc in each of the 4 zones

Exit

Reach B1 Area 4 warp to Floor 2


Floor 1 Zone Progression

Zone
What to do
Unlock

Area 1

Defeat Enchanted Orc

Enables Area 2

Area 2

Defeat Enchanted Orc

Enables Area 3

Area 3

Defeat Enchanted Orc

Enables Area 4

Area 4

Warp to Floor 2

Transfers to 2@orcs

The Enchanted Orc spawns are handled by the “B1 Area” scripts and progress events.


Floor 2 Guide (2@orcs)

Floor 2 Mechanics

Floor 2 introduces a brazier lighting order puzzle:

Rule
Details

Who can light braziers?

Party leader only

How it works

Light torches in sequence to unlock each zone

Danger

Combat waves attempt to block progress and “force concentration” warnings may occur


Floor 2 Progression

Step 1: Unseal Zones (Torches)

Action
Result

Light Torch set #1 → #3

Unlocks zone warps progressively

Clear mini-boss at each warp

Enables next warp


Step 2: Mini-boss Warps

Warp
Boss Spawned
Notes

#1

Safeguard Chief

Enables next torch chain after kill

#2

Orc Sniper

Enables next torch chain after kill

#3

Depraved Orc Spirit

Triggers final boss sequence


Final Boss: Shaman Cargalache

Once you reach the altar sequence:

Boss
Spawns With

Shaman Cargalache

Depraved Orc Hero (support)


Ending Scene: Kruger

After the boss, speak to Kruger for the story conclusion revealing the Shaman’s identity and his regret.


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