Sunken Tower

A meteor struck the Endless Tower, sinking its halls beneath the sea. The monsters remain and they’re getting stronger. Leticia needs your party to clear the Sunken Tower before the corruption spreads to the city.
How to Start:
1
Form a party
Minimum: 2 members (solo not allowed)
2
Meet Leticia
Map/Coords: alberta 214,74
3
Party Leader talks to Leticia
Only the party leader can create/enter the instance
4
Pick a Mode
EXP Mode or EXP+Coin Mode
5
Pay fee
20,000 Zeny per member
Requirements & Entry Rules:
Base Level
40–99 (bracketed; see below)
Party size
2+ members
Fee
20,000 Zeny per member
Cooldown
72 hours (3 days) per account
Duration
60 minutes (with countdown warnings)
Map
1@ch_u (Memorial Dungeon)
If someone in the party is offline, lacks Zeny, or out of level range; creation fails.
Level Brackets & Rank:
Your party’s bracket is determined by the leader’s Base Level at creation:
A
40–59
0
B
60–79
1
C
80–99
2
This rank affects monster stats, EXP, coin rates, and scaling.
Modes:
EXP Mode
Experience rewards only
EXP + Coin Mode
Experience rewards plus a chance to earn Event Costume Coins per 5th floor clear
Difficulty (inside the instance):
Talk to Leticia inside (1@ch_u 8,55) to change difficulty at any time:
1–5
1 × Sunken Tower Ticket per change
More & tougher mobs, higher EXP & coin potential
If you pick the same difficulty you’re already on, the change is rejected without consuming a ticket.
Instance Flow:
Up to 150 floors, repeating a 5-floor cycle of spawn areas.
On each floor start, Leticia announces buffs/theme (random element influences the run).
Each floor spawns 20 + (5 × Difficulty) randomized mobs from a large pool.
Every 5th floor (i.e., when
floor % 5 == 4) you can claim rewards before proceeding.
Party leader uses any Dimensional Portal to advance when the floor is clear.
Rewards (every 5 floors):
Base EXP / Job EXP
Awarded to each member who claims on the 5th floor
Event Costume Coins
Chance per claim in EXP+Coin Mode only
Coin chance & amount scale with Rank and Difficulty:
Coin drop chance (%):
15 + (5 × Rank) + (5 × (Difficulty − 1))Coin amount: random between
5 + 3 × (Difficulty − 1)and7 + 3 × (Difficulty − 1)
The instance tracks how many party members have claimed (to avoid leaving people behind). The leader can force-advance (skips unclaimed rewards).
Scaling Snapshot (what increases with Rank/Difficulty):
Monster Stats: HP/ATK/HIT scale with Rank & Difficulty; random Size, Race, and Element per spawn keep fights varied.
EXP:
Bonus EXP: increases with Rank; further boosted by Difficulty
Mob EXP & Job EXP: scale similarly; Job = 80% of Mob
Last updated