Sunken Tower

A meteor struck the Endless Tower, sinking its halls beneath the sea. The monsters remain and they’re getting stronger. Leticia needs your party to clear the Sunken Tower before the corruption spreads to the city.


How to Start:

Step
What to do
Details

1

Form a party

Minimum: 2 members (solo not allowed)

2

Meet Leticia

Map/Coords: alberta 214,74

3

Party Leader talks to Leticia

Only the party leader can create/enter the instance

4

Pick a Mode

EXP Mode or EXP+Coin Mode

5

Pay fee

20,000 Zeny per member


Requirements & Entry Rules:

Requirement
Value

Base Level

40–99 (bracketed; see below)

Party size

2+ members

Fee

20,000 Zeny per member

Cooldown

72 hours (3 days) per account

Duration

60 minutes (with countdown warnings)

Map

1@ch_u (Memorial Dungeon)


Level Brackets & Rank:

Your party’s bracket is determined by the leader’s Base Level at creation:

Bracket
Levels
Rank (internal)

A

40–59

0

B

60–79

1

C

80–99

2


Modes:

Mode
What you get

EXP Mode

Experience rewards only

EXP + Coin Mode

Experience rewards plus a chance to earn Event Costume Coins per 5th floor clear

You select the mode during creation. (EXP is always awarded; Coin is added if chosen.)


Difficulty (inside the instance):

Talk to Leticia inside (1@ch_u 8,55) to change difficulty at any time:

Difficulty
Cost to change
Effects

1–5

1 × Sunken Tower Ticket per change

More & tougher mobs, higher EXP & coin potential


Instance Flow:

  • Up to 150 floors, repeating a 5-floor cycle of spawn areas.

  • On each floor start, Leticia announces buffs/theme (random element influences the run).

  • Each floor spawns 20 + (5 × Difficulty) randomized mobs from a large pool.

  • Every 5th floor (i.e., when floor % 5 == 4) you can claim rewards before proceeding.

Party leader uses any Dimensional Portal to advance when the floor is clear.


Rewards (every 5 floors):

Reward Type
How it works

Base EXP / Job EXP

Awarded to each member who claims on the 5th floor

Event Costume Coins

Chance per claim in EXP+Coin Mode only

Coin chance & amount scale with Rank and Difficulty:

  • Coin drop chance (%): 15 + (5 × Rank) + (5 × (Difficulty − 1))

  • Coin amount: random between 5 + 3 × (Difficulty − 1) and 7 + 3 × (Difficulty − 1)

The instance tracks how many party members have claimed (to avoid leaving people behind). The leader can force-advance (skips unclaimed rewards).


Scaling Snapshot (what increases with Rank/Difficulty):

  • Monster Stats: HP/ATK/HIT scale with Rank & Difficulty; random Size, Race, and Element per spawn keep fights varied.

  • EXP:

    • Bonus EXP: increases with Rank; further boosted by Difficulty

    • Mob EXP & Job EXP: scale similarly; Job = 80% of Mob


Last updated