# Sarah's Memory

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**Sara’s Memory** is a memorial dungeon that lets your party relive a tragic moment from **Sara Irine’s** childhood. When Sara was only 4 years old, her mother was murdered, and the only suspect was her father, **Lord (Doyen) Irine**. Sara shocked and terrified runs away as Payon guards chase her, while hidden figures manipulate events from the shadows.

This instance is a **story-driven chase + combat** dungeon that requires your party to keep moving through Payon’s streets, defeat waves of guards, and follow Sara’s trail until the rift collapses.

***

### Entry NPC

| NPC                 | Location             |
| ------------------- | -------------------- |
| Leon the Adventurer | **payon (116, 154)** |

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### Requirements

Your party must meet **ALL** of the following:

| Requirement    | Rule                                    |
| -------------- | --------------------------------------- |
| Party          | Must be in a valid party                |
| Party Leader   | Only the leader can **Create Instance** |
| Levels         | Every member must be **Lv. 50–99**      |
| Online Members | All party members must be **online**    |
| Zeny           | Each member must have **≥ 5,000 Zeny**  |
| Gear Score     | Each member must have **≥ 5,000 GS**    |

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### Instance Walkthrough

#### 1) The Encounter

Inside `1@sara`, the **party leader** triggers the story introduction with **Sara**. The scene establishes Payon village life and introduces **Doyen Irene**, before suspicious elders begin plotting behind the scenes.

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#### 2) Follow Sara’s Trail

Progression is guided by:

* **Map announcements**
* **Viewpoint markers** (green indicators)
* **Warp triggers** that open after defeating required mobs

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#### 3) Guard Waves (Unlocking Warps)

The instance repeatedly blocks paths until your party defeats waves of guards.

|   Phase | What happens                                   | Unlock                  |
| ------: | ---------------------------------------------- | ----------------------- |
| Phase 1 | Large wave of Payon Soldiers + Wolf Guards     | Warp to next area opens |
| Phase 2 | Smaller wave (Soldier II + Desert Wolf Guards) | Next warp opens         |
| Phase 3 | Heavy wave                                     | Next warp opens         |
| Phase 4 | Mini showdown area                             | Triggers boss sequence  |

***

#### 4) Doyen Irene Encounter

After a scripted chase sequence, your party faces:

* **Payon Soldier II** wave
* then **Doyen Irene** (boss)

Once defeated, the story reveals the twist: Doyen Irene claims he killed an assassin, not Sara’s mother explaining why his sword was bloody.

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#### 5) The Shadow Figures

As you try to reach Sara, mysterious figures intervene, stating the “time travelers cannot interfere,” and Sara disappears causing the area to destabilize.

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#### 6) Escape and Exit

A final warp becomes available that returns players to Payon.

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### Warp Progression Points

These are the key warps used during progression (auto-enabled by the instance):

***


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