Gearscore System

A single numerical value that reflects the overall power of a piece of equipment. Gear Score is determined by base stats (ATK / MATK / DEF / Weight), grade, refine, and any tiered extras (headgear rank, card rarity, orb quality).
How Gear-Score Is Calculated:
Base Formula
Weapons:
ATK + MATK + Weapon-Level Score
Armor:
(DEF × 2) + Weight
Add Grade Score
Each grade (D → A) contributes a flat bonus (see tables below).
Add Refine Score
Different tables exist for Armor and each Weapon Level.
Add Tier Bonuses (if present)
Headgear, Accessories, Cards, Orbs each add their own tier score.
Sum Everything → Final Gear Score.
Armor Grade Bonus:
D
500
C
1 250
B
3 400
A
8 500
Refine Bonus:
+1
250
+2
550
+3
1 200
+4
2 500
+5
8 700
+6
10 450
+7
12 000
+8
13 800
+9
15 850
+10
19 800
Weapon Grade Bonus:
D
200
C
500
B
1 375
A
3 400
Weapon Level Bonus:
1
250
2
1 200
3
3 500
4
8 500
Weapon Refine Score (Lv1–Lv4):
Refine
Lv 1
Lv 2
Lv 3
Lv 4
+1
50
100
125
175
+2
115
250
300
400
+3
240
500
600
850
+4
500
1 000
1 250
1 750
+5
1 750
3 500
4 350
6 100
+6
2 100
4 200
5 200
7 300
+7
2 400
4 800
6 000
8 400
+8
2 800
5 500
6 850
9 650
+9
3 200
6 350
7 900
11 100
+10
4 000
7 900
9 900
13 900
Headgear Tiers:
Lv 1
NPC / Non-slot
200
Lv 2
Common drops (e.g. Apple o’ Archer)
500
Lv 3
Quest / Event / Blueprint
1 250
Lv 4
Donation Exclusives
3 500
Accessory Tiers:
Lv 1
NPC / Non-slot
100
Lv 2
Slotted mobs (Ring [1])
500
Card Tiers:
Lv 1
Poring (filler)
200
Lv 2
Drops (common)
500
Lv 3
Raydric / Thara Frog (rare)
1 250
Lv 4
Mini-Boss (Ghostring)
3 500
Lv 5
Boss (Eddga)
10 000
Orb Enchant Tiers:
Lv 1
+1 Stat / low %
200
Lv 2
+2 Stat / mid %
500
Lv 3
Max stat / max %
1 250
Example Calculation:
Base: 400 + 50 + WeaponLv(3 500) = 3 950
Grade-B Bonus: +1 375 → 5 325
Refine (+7 Lv 3): +6 000 → 11 325
Card Tier 3: +1 250 → 12 575 Gear Score
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