> For the complete documentation index, see [llms.txt](https://wiki.osro-revo.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.osro-revo.gg/oldschool-ro/gameplay-adjustments/exp-rate-penalty.md).

# Exp Rate Penalty

<figure><img src="/files/Cd9Wyfedpad3Q0PxfC1e" alt=""><figcaption></figcaption></figure>

In **OldschoolRO: Revo Classic**, your **Base EXP gains** are affected by the difference between your character's level and the monster's level. This system is designed to reward players who challenge stronger monsters, while discouraging farming significantly weaker ones.

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### EXP Rate Penalty Table:

| Monster Level Difference | EXP Gained |
| :----------------------: | ---------: |
|       +21 or higher      |        40% |
|            +20           |       115% |
|            +19           |       120% |
|            +18           |       125% |
|            +17           |       130% |
|            +16           |       135% |
|            +15           |       140% |
|            +14           |       135% |
|            +13           |       130% |
|            +12           |       125% |
|            +11           |       120% |
|            +10           |       115% |
|            +9            |       110% |
|            +8            |       105% |
|            +7            |       100% |
|            +6            |       100% |
|          1 to 5          |       100% |
|            -6            |        95% |
|            -7            |        90% |
|            -8            |        90% |
|            -9            |        90% |
|            -10           |        90% |
|            -11           |        90% |
|            -12           |        85% |
|            -13           |        85% |
|            -14           |        85% |
|            -15           |        85% |
|            -16           |        85% |
|            -17           |        85% |
|            -18           |        85% |
|            -19           |        85% |
|            -20           |        85% |
|       -21 or lower       |        60% |

***

### Important Notes:

* Fighting monsters **15 levels higher** grants the maximum **140% EXP bonus**.
* Monsters that are **21 levels higher or more** drop sharply to **40% EXP** as a balancing penalty.
* Defeating monsters within **±5 levels** of your character gives the standard **100% EXP**.
* Hunting weaker monsters results in reduced EXP gains, down to a minimum of **60%**.

***

### Example Case:

* **Player Level:** 50
* **Monster Level:** 65
* **Level Difference:** +15
* **EXP Rate:** 140% Base EXP (maximum bonus)

***

This system ensures fair and rewarding progression for all players in **OldschoolRO: Revo Classic**.
