> For the complete documentation index, see [llms.txt](https://wiki.osro-revo.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.osro-revo.gg/oldschool-ro/gameplay-adjustments/drop-rate-penalty.md).

# Drop Rate Penalty

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Item drop rates are adjusted based on your Base Level compared to the monster’s level. This helps keep farming fair and prevents players from exploiting weak monsters for rare loot.

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### How It Works:

* When a player is **significantly higher or lower in level** than the mob; drop rate may be **reduced**.
* There is a **"safe range"** where players receive **100% of the server’s drop rate settings**.

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### Drop Rate Penalty Table:

| Player Level vs Monster Level | Drop Rate From Monster |
| ----------------------------- | ---------------------: |
| 30 levels above or more       |                    50% |
| +15 to +29 levels above       |                    60% |
| +10 to +14 levels above       |                    75% |
| +6 to +9 levels above         |                    90% |
| +1 to +5 levels above         |                   100% |
| Equal level                   |                   100% |
| -1 to -10 levels below        |                   100% |
| -11 to -13 levels below       |                    75% |
| 15 levels below or more       |                    50% |

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### Examples:

* **Level 70** player farming **Level 40 mobs** (30 lvl above) will only receive **50% of the normal drop rate**.
* **Level 50** player farming **Level 50 mobs** will receive the **full 100% drop rate**.
* **Level 55** player fighting **Level 45 mobs** (10 lvl above) will receive **75% drop rate**.

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### Important Notes:

* This penalty system helps balance loot farming and prevents high-level characters from overfarming beginner maps.
* It encourages players to hunt monsters **closer to their level range** for optimal rewards.

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